AI Insights · Timothy · April 2022
Top 5 Cartoon Fantasy Games on Android in Venezuela Q1 2022
A look into the performance of the top 5 cartoon fantasy games on the Android platform in Venezuela during Q1 2022, featuring insights on downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 cartoon fantasy games on the Android platform in Venezuela showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared:
Candy Crush Saga saw a fluctuating trend in weekly downloads, peaking at around 61K in mid-January, with a noticeable dip to approximately 30K by the end of February before rebounding to 52.6K in the final week of March. The game's weekly revenue experienced a steady increase, peaking at roughly $591 in mid-January and around $583 in the last week of February. Active users for this game showed an overall upward trend, reaching about 460.6K by the end of March.
Super Bino Go: Adventure Jungle exhibited significant growth in weekly downloads, starting from around 21.5K at the beginning of January and peaking at approximately 64.3K in mid-March. Active users also followed a similar trajectory, increasing from 130.5K at the start of the quarter to around 211.1K by mid-March before slightly dipping to 180.6K by the end of March.
Pou maintained a consistent download rate with a peak of around 40.4K in mid-February. The weekly active users for Pou showed steady growth, reaching about 655.1K in mid-February before slightly decreasing to 633.8K by the end of March. Revenue for this game remained minimal, with occasional small amounts peaking at $5 in early March.
My Talking Tom 2 experienced a steady decline in weekly downloads, starting at approximately 20.2K in early January and tapering off to about 12.8K by the end of March. Active users showed a slight decline over the quarter, ending with around 130.3K by the end of March. Revenue for this game was minimal, with occasional peaks reaching up to $16 in early February.
Plants vs. Zombies™ showed a gradual increase in weekly downloads, starting at about 14.7K in early January and peaking at approximately 16.9K by mid-March. Active users for this game also increased steadily, reaching around 85.7K by mid-March before slightly decreasing to 77.5K by the end of the quarter. Revenue remained minimal throughout the quarter.
For more detailed insights and data, visit Sensor Tower.